![]() The only cons for this class are its versatility. Sorcerers are well known for the damage that they can deal, making them a great class to choose if you solely want to bring damaging spells to the enemy. A good combination of a team would be a Ranger, Wizard, Paladin, and Cleric. It's highly effective when messing with enemies as well, making it a master of all trades. This class can support your party with magic, while also acting as a tank class on the front lines. The Cleric is easily the best supporting class in Solasta. Recommended! - Must Pick Classes in Solasta Cleric You should have a hero who's best in Magic attacks ( Wizard, Sorcerer, Druid), one in Melee attacks ( Fighter, Paladin, Barbarian), one in ranged attacks ( Rogue, Ranger), and one in healing or all-around attacks such as the Cleric. However, it's always important to take note that the combination of your classes in the party play an important role when dealing with enemies. What's important is the right balance between the classes. It's really up to you how you'll build your party. It's up to you on what classes are you going to mix and progress together to make a good team. Here's a quick list of the classes available in Solasta: ![]() These classes consists of Spell users, Melee users, Long-Range users, and many more. In Solasta: Crown of the Magister, you can have up to 4 different heroes/classes in your party. That's not how difficulty balance is achieved, they'll hit the same problem when creating their own character (unless they cheat by giving similar scores).In Solasta: Crown of the Magister, there is a total of 9 Classes and 31 Subclasses that you can choose from. I think my first post was pretty clear about that.īut I understand that a few people prefer to keep them because they're easier to play with, rather than using the difficulty settings. Hence it won't match custom character, and it may cause an issue when players are mixing both. Where did you read I was complaining? I'm reporting a balance issue, there is little chance to get those scores by rolling, except by re-rolling a lot of times until you get very lucky. If enough of the community throws a conniption fit over them, and we write bad reviews about how the characters are UGLY they might actually fix the problem. Save your complaints for something that actually does impact your enjoyment of the game. Why do you care if the pre-built characters have high stats? Do you actually use them? Stop complaining about something that shouldn't even impact you. In response to the original complaint from Redglyph. I'm listing the values below, in that order: STR, DEX, CON, INT, WIS, CHAĪnton, rogue, island halfling: 12, 20, 15, 13, 14, 9īerden, paladin, hill dwarf: 17, 11, 18, 9, 15, 18 Since it's not possible to create characters from another one nor to modify the characters once created, it's not even possible to reduce those values easily. So the only way to have a matching custom character is to edit the values manually, which is similar to cheating. Only two have a score below 10 (but insane scores that more than compensate). Many have scores higher than 16, some even several. The 6 pre-built characters have exaggerated ability scores, which makes any custom character unmatched and undesirable in comparison. It looks like a serious problem of balance so I'll post it here. I don't know where to post this, whether it's a bug or a suggestion. ![]()
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