Then, players can play pairs of special cards from their hand in order to perform a special action stuff like stealing a card from an opponent, drawing an extra card, picking a specific card from one of the discard piles or even *taking a whole extra turn*. You do this by either looking at the top two cards of the deck (keeping one and discarding the other) or by drawing the top card of ove of the game's two discard piles. Each round, players start with an empty hand and try to build a winning hand by drawing cards one by one. That said, there is some really cool stuff in this game. The game has a few little kinks and systems that are a bit counterintuitive, or at least not something that you're likely to have seen put together in quite this way. Teaching this game, however, is a little annoying. It makes it so that the game is appealing, inviting and easy to put in front of people all people I've shown the game to have been excited to play solely because the game looks fantastic. The origami figures are adorable and lovingly made (especially the light blue newspaper boats and the yellow boats that inexplicably have legs) and care has gone into developing a system of icons that allow people who are colourblind to engage with a game that so heavily features colour. The cards are fine as far as the physical cards go (they feel good and sound great, but they're not really resistant to riffle shuffling), but I am absolutely in love with the game's aesthetic. So it is with that context and without any hyperbole that I say that Sea Salt and Paper is one of the best I've played in years, at least at low player counts.īefore getting into Sea Salt and Paper's mechanics, I just want to give some praise to its production. It's embarrassing to say but there's nothing really like a card game games of cards really get my blood going. I'm happiest when I get to shuffle cards in my hand with a Cheshire grin and the nervous snap of cards when there's a silence. I don't dislike dice anymore, especially after having read Dr Knizia's book on dice games, but I have a very clear preference for card games likely due to Magic the Gathering being my gateway into the hobby. I could pretend to say that it is done in some pseudo-scientific effort towards data-driven game selection and collection curation (which does happen to some minimal extent), but it's mostly done because looking at the amount of games I've played and understanding the mechanics I like makes me happy. Since delving deeper into the boardgame hobby, I've been making a conscious effort to gather and keep more data of what I play and what I like.
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